API reference - Class ShapeProcessor

Notation used in Ruby API documentation

Module: db

Description: The shape processor (boolean, sizing, merge on shapes)

The shape processor implements the boolean and edge set operations (size, merge). Because the shape processor might allocate resources which can be reused in later operations, it is implemented as an object that can be used several times. The shape processor is similar to the EdgeProcessor. The latter is specialized on handling polygons and edges directly.

Public constructors

new ShapeProcessor ptrnewCreates a new object of this class

Public methods

void_createEnsures the C++ object is created
void_destroyExplicitly destroys the object
[const]bool_destroyed?Returns a value indicating whether the object was already destroyed
[const]bool_is_const_object?Returns a value indicating whether the reference is a const reference
void_manageMarks the object as managed by the script side.
void_unmanageMarks the object as no longer owned by the script side.
voidassign(const ShapeProcessor other)Assigns another object to self
voidboolean(const Layout layout_a,
const Cell cell_a,
unsigned int layer_a,
const Layout layout_b,
const Cell cell_b,
unsigned int layer_b,
Shapes out,
int mode,
bool hierarchical,
bool resolve_holes,
bool min_coherence)
Boolean operation on shapes from layouts
Edge[]boolean(Shape[] in_a,
CplxTrans[] trans_a,
Shape[] in_b,
CplxTrans[] trans_b,
int mode)
Boolean operation on two given shape sets into an edge set
Edge[]boolean(Shape[] in_a,
Shape[] in_b,
int mode)
Boolean operation on two given shape sets into an edge set
Polygon[]boolean_to_polygon(Shape[] in_a,
CplxTrans[] trans_a,
Shape[] in_b,
CplxTrans[] trans_b,
int mode,
bool resolve_holes,
bool min_coherence)
Boolean operation on two given shape sets into a polygon set
Polygon[]boolean_to_polygon(Shape[] in_a,
Shape[] in_b,
int mode,
bool resolve_holes,
bool min_coherence)
Boolean operation on two given shape sets into a polygon set
[const]new ShapeProcessor ptrdupCreates a copy of self
voidmerge(const Layout layout,
const Cell cell,
unsigned int layer,
Shapes out,
bool hierarchical,
unsigned int min_wc,
bool resolve_holes,
bool min_coherence)
Merge the given shapes from a layout into a shapes container
Edge[]merge(Shape[] in,
CplxTrans[] trans,
unsigned int min_wc)
Merge the given shapes
Edge[]merge(Shape[] in,
unsigned int min_wc)
Merge the given shapes
Polygon[]merge_to_polygon(Shape[] in,
CplxTrans[] trans,
unsigned int min_wc,
bool resolve_holes,
bool min_coherence)
Merge the given shapes
Polygon[]merge_to_polygon(Shape[] in,
unsigned int min_wc,
bool resolve_holes,
bool min_coherence)
Merge the given shapes
voidsize(const Layout layout,
const Cell cell,
unsigned int layer,
Shapes out,
int dx,
int dy,
unsigned int mode,
bool hierarchical,
bool resolve_holes,
bool min_coherence)
Sizing operation on shapes from layouts
voidsize(const Layout layout,
const Cell cell,
unsigned int layer,
Shapes out,
int d,
unsigned int mode,
bool hierarchical,
bool resolve_holes,
bool min_coherence)
Sizing operation on shapes from layouts
Edge[]size(Shape[] in,
CplxTrans[] trans,
int d,
unsigned int mode)
Size the given shapes
Edge[]size(Shape[] in,
CplxTrans[] trans,
int dx,
int dy,
unsigned int mode)
Size the given shapes
Edge[]size(Shape[] in,
int d,
unsigned int mode)
Size the given shapes
Edge[]size(Shape[] in,
int dx,
int dy,
unsigned int mode)
Size the given shapes
Polygon[]size_to_polygon(Shape[] in,
CplxTrans[] trans,
int d,
unsigned int mode,
bool resolve_holes,
bool min_coherence)
Size the given shapes
Polygon[]size_to_polygon(Shape[] in,
CplxTrans[] trans,
int dx,
int dy,
unsigned int mode,
bool resolve_holes,
bool min_coherence)
Size the given shapes
Polygon[]size_to_polygon(Shape[] in,
int d,
unsigned int mode,
bool resolve_holes,
bool min_coherence)
Size the given shapes
Polygon[]size_to_polygon(Shape[] in,
int dx,
int dy,
unsigned int mode,
bool resolve_holes,
bool min_coherence)
Size the given shapes

Deprecated methods (protected, public, static, non-static and constructors)

voidcreateUse of this method is deprecated. Use _create instead
voiddestroyUse of this method is deprecated. Use _destroy instead
[const]booldestroyed?Use of this method is deprecated. Use _destroyed? instead
[const]boolis_const_object?Use of this method is deprecated. Use _is_const_object? instead

Detailed description

_create

Signature: void _create

Description: Ensures the C++ object is created

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

_destroy

Signature: void _destroy

Description: Explicitly destroys the object

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

_destroyed?

Signature: [const] bool _destroyed?

Description: Returns a value indicating whether the object was already destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

_is_const_object?

Signature: [const] bool _is_const_object?

Description: Returns a value indicating whether the reference is a const reference

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

_manage

Signature: void _manage

Description: Marks the object as managed by the script side.

After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required.

Usually it's not required to call this method. It has been introduced in version 0.24.

_unmanage

Signature: void _unmanage

Description: Marks the object as no longer owned by the script side.

Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur.

Usually it's not required to call this method. It has been introduced in version 0.24.

assign

Signature: void assign (const ShapeProcessor other)

Description: Assigns another object to self

boolean

(1) Signature: void boolean (const Layout layout_a, const Cell cell_a, unsigned int layer_a, const Layout layout_b, const Cell cell_b, unsigned int layer_b, Shapes out, int mode, bool hierarchical, bool resolve_holes, bool min_coherence)

Description: Boolean operation on shapes from layouts

layout_a:The layout from which to take the shapes for input A
cell_a:The cell (in 'layout') from which to take the shapes for input A
layer_a:The cell (in 'layout') from which to take the shapes for input A
layout_b:The layout from which to take the shapes for input B
cell_b:The cell (in 'layout') from which to take the shapes for input B
layer_b:The cell (in 'layout') from which to take the shapes for input B
out:The shapes container where to put the shapes into (is cleared before)
mode:The boolean operation (see EdgeProcessor)
hierarchical:Collect shapes from sub cells as well
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the boolean operations. This implementation takes shapes from layout cells (optionally all in hierarchy) and produces new shapes in a shapes container.

(2) Signature: Edge[] boolean (Shape[] in_a, CplxTrans[] trans_a, Shape[] in_b, CplxTrans[] trans_b, int mode)

Description: Boolean operation on two given shape sets into an edge set

in_a:The set of shapes to use for input A
trans_a:A set of transformations to apply before the shapes are used
in_b:The set of shapes to use for input A
trans_b:A set of transformations to apply before the shapes are used
mode:The boolean operation (see EdgeProcessor)

See the EdgeProcessor for a description of the boolean operations. This implementation takes shapes rather than polygons for input and produces an edge set.

(3) Signature: Edge[] boolean (Shape[] in_a, Shape[] in_b, int mode)

Description: Boolean operation on two given shape sets into an edge set

in_a:The set of shapes to use for input A
in_b:The set of shapes to use for input A
mode:The boolean operation (see EdgeProcessor)

See the EdgeProcessor for a description of the boolean operations. This implementation takes shapes rather than polygons for input and produces an edge set.

This version does not feature a transformation for each shape (unity is assumed).

boolean_to_polygon

(1) Signature: Polygon[] boolean_to_polygon (Shape[] in_a, CplxTrans[] trans_a, Shape[] in_b, CplxTrans[] trans_b, int mode, bool resolve_holes, bool min_coherence)

Description: Boolean operation on two given shape sets into a polygon set

in_a:The set of shapes to use for input A
trans_a:A set of transformations to apply before the shapes are used
in_b:The set of shapes to use for input A
trans_b:A set of transformations to apply before the shapes are used
mode:The boolean operation (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the boolean operations. This implementation takes shapes rather than polygons for input and produces a polygon set.

(2) Signature: Polygon[] boolean_to_polygon (Shape[] in_a, Shape[] in_b, int mode, bool resolve_holes, bool min_coherence)

Description: Boolean operation on two given shape sets into a polygon set

in_a:The set of shapes to use for input A
in_b:The set of shapes to use for input A
mode:The boolean operation (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the boolean operations. This implementation takes shapes rather than polygons for input and produces a polygon set.

This version does not feature a transformation for each shape (unity is assumed).

create

Signature: void create

Description: Ensures the C++ object is created

Use of this method is deprecated. Use _create instead

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

destroy

Signature: void destroy

Description: Explicitly destroys the object

Use of this method is deprecated. Use _destroy instead

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

destroyed?

Signature: [const] bool destroyed?

Description: Returns a value indicating whether the object was already destroyed

Use of this method is deprecated. Use _destroyed? instead

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

dup

Signature: [const] new ShapeProcessor ptr dup

Description: Creates a copy of self

Python specific notes:
This method also implements '__copy__' and '__deepcopy__'.

is_const_object?

Signature: [const] bool is_const_object?

Description: Returns a value indicating whether the reference is a const reference

Use of this method is deprecated. Use _is_const_object? instead

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

merge

(1) Signature: void merge (const Layout layout, const Cell cell, unsigned int layer, Shapes out, bool hierarchical, unsigned int min_wc, bool resolve_holes, bool min_coherence)

Description: Merge the given shapes from a layout into a shapes container

layout:The layout from which to take the shapes
cell:The cell (in 'layout') from which to take the shapes
layer:The cell (in 'layout') from which to take the shapes
out:The shapes container where to put the shapes into (is cleared before)
hierarchical:Collect shapes from sub cells as well
min_wc:The minimum wrap count for output (0: all polygons, 1: at least two overlapping)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the merge method. This implementation takes shapes from a layout cell (optionally all in hierarchy) and produces new shapes in a shapes container.

(2) Signature: Edge[] merge (Shape[] in, CplxTrans[] trans, unsigned int min_wc)

Description: Merge the given shapes

in:The set of shapes to merge
trans:A corresponding set of transformations to apply on the shapes
min_wc:The minimum wrap count for output (0: all polygons, 1: at least two overlapping)

See the EdgeProcessor for a description of the merge method. This implementation takes shapes rather than polygons for input and produces an edge set.

(3) Signature: Edge[] merge (Shape[] in, unsigned int min_wc)

Description: Merge the given shapes

in:The set of shapes to merge
min_wc:The minimum wrap count for output (0: all polygons, 1: at least two overlapping)

See the EdgeProcessor for a description of the merge method. This implementation takes shapes rather than polygons for input and produces an edge set.

This version does not feature a transformation for each shape (unity is assumed).

merge_to_polygon

(1) Signature: Polygon[] merge_to_polygon (Shape[] in, CplxTrans[] trans, unsigned int min_wc, bool resolve_holes, bool min_coherence)

Description: Merge the given shapes

in:The set of shapes to merge
trans:A corresponding set of transformations to apply on the shapes
min_wc:The minimum wrap count for output (0: all polygons, 1: at least two overlapping)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the merge method. This implementation takes shapes rather than polygons for input and produces a polygon set.

(2) Signature: Polygon[] merge_to_polygon (Shape[] in, unsigned int min_wc, bool resolve_holes, bool min_coherence)

Description: Merge the given shapes

in:The set of shapes to merge
min_wc:The minimum wrap count for output (0: all polygons, 1: at least two overlapping)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the merge method. This implementation takes shapes rather than polygons for input and produces a polygon set.

This version does not feature a transformation for each shape (unity is assumed).

new

Signature: [static] new ShapeProcessor ptr new

Description: Creates a new object of this class

Python specific notes:
This method is the default initializer of the object.

size

(1) Signature: void size (const Layout layout, const Cell cell, unsigned int layer, Shapes out, int dx, int dy, unsigned int mode, bool hierarchical, bool resolve_holes, bool min_coherence)

Description: Sizing operation on shapes from layouts

layout:The layout from which to take the shapes
cell:The cell (in 'layout') from which to take the shapes
layer:The cell (in 'layout') from which to take the shapes
out:The shapes container where to put the shapes into (is cleared before)
dx:The sizing value in x-direction (see EdgeProcessor)
dy:The sizing value in y-direction (see EdgeProcessor)
mode:The sizing mode (see EdgeProcessor)
hierarchical:Collect shapes from sub cells as well
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing operation. This implementation takes shapes from a layout cell (optionally all in hierarchy) and produces new shapes in a shapes container.

(2) Signature: void size (const Layout layout, const Cell cell, unsigned int layer, Shapes out, int d, unsigned int mode, bool hierarchical, bool resolve_holes, bool min_coherence)

Description: Sizing operation on shapes from layouts

layout:The layout from which to take the shapes
cell:The cell (in 'layout') from which to take the shapes
layer:The cell (in 'layout') from which to take the shapes
out:The shapes container where to put the shapes into (is cleared before)
d:The sizing value (see EdgeProcessor)
mode:The sizing mode (see EdgeProcessor)
hierarchical:Collect shapes from sub cells as well
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing operation. This implementation takes shapes from a layout cell (optionally all in hierarchy) and produces new shapes in a shapes container. This is the isotropic version which does not allow specification of different sizing values in x and y-direction.

(3) Signature: Edge[] size (Shape[] in, CplxTrans[] trans, int d, unsigned int mode)

Description: Size the given shapes

in:The set of shapes to size
trans:A corresponding set of transformations to apply on the shapes
d:The sizing value
mode:The sizing mode (see EdgeProcessor)

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces an edge set. This is isotropic version that does not allow to specify different values in x and y direction.

(4) Signature: Edge[] size (Shape[] in, CplxTrans[] trans, int dx, int dy, unsigned int mode)

Description: Size the given shapes

in:The set of shapes to size
trans:A corresponding set of transformations to apply on the shapes
dx:The sizing value in x-direction
dy:The sizing value in y-direction
mode:The sizing mode (see EdgeProcessor)

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces an edge set.

(5) Signature: Edge[] size (Shape[] in, int d, unsigned int mode)

Description: Size the given shapes

in:The set of shapes to size
d:The sizing value
mode:The sizing mode (see EdgeProcessor)

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces an edge set. This is isotropic version that does not allow to specify different values in x and y direction. This version does not feature a transformation for each shape (unity is assumed).

(6) Signature: Edge[] size (Shape[] in, int dx, int dy, unsigned int mode)

Description: Size the given shapes

in:The set of shapes to size
dx:The sizing value in x-direction
dy:The sizing value in y-direction
mode:The sizing mode (see EdgeProcessor)

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces an edge set.

This version does not feature a transformation for each shape (unity is assumed).

size_to_polygon

(1) Signature: Polygon[] size_to_polygon (Shape[] in, CplxTrans[] trans, int d, unsigned int mode, bool resolve_holes, bool min_coherence)

Description: Size the given shapes

in:The set of shapes to size
trans:A corresponding set of transformations to apply on the shapes
d:The sizing value
mode:The sizing mode (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces a polygon set. This is isotropic version that does not allow to specify different values in x and y direction.

(2) Signature: Polygon[] size_to_polygon (Shape[] in, CplxTrans[] trans, int dx, int dy, unsigned int mode, bool resolve_holes, bool min_coherence)

Description: Size the given shapes

in:The set of shapes to size
trans:A corresponding set of transformations to apply on the shapes
dx:The sizing value in x-direction
dy:The sizing value in y-direction
mode:The sizing mode (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces a polygon set.

(3) Signature: Polygon[] size_to_polygon (Shape[] in, int d, unsigned int mode, bool resolve_holes, bool min_coherence)

Description: Size the given shapes

in:The set of shapes to size
d:The sizing value
mode:The sizing mode (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces a polygon set. This is isotropic version that does not allow to specify different values in x and y direction. This version does not feature a transformation for each shape (unity is assumed).

(4) Signature: Polygon[] size_to_polygon (Shape[] in, int dx, int dy, unsigned int mode, bool resolve_holes, bool min_coherence)

Description: Size the given shapes

in:The set of shapes to size
dx:The sizing value in x-direction
dy:The sizing value in y-direction
mode:The sizing mode (see EdgeProcessor)
resolve_holes:true, if holes should be resolved into the hull
min_coherence:true, if minimum polygons should be created for touching corners

See the EdgeProcessor for a description of the sizing method. This implementation takes shapes rather than polygons for input and produces a polygon set.

This version does not feature a transformation for each shape (unity is assumed).