The only ways I know are to use the Edit>Selection>
Subtract, Others From First
or
Separate, First into (blah blah blah)
However both of these break the path into polygons.
I prefer "stick" routing (box or poly) anyhow as I keep
running into off-grid artifacts if I keep cutting paths
or move vertices / segments diagonally. But someone
doing dense "digital" routing might really like the ease
of adjusting busses that a path provides.
It would seem that a Path-specific cutter that makes
path objects out of one, is wanted. For that matter a
proper "Chop" command that understood the object
and didn't convert unnecessarily? I think there have
been some user created scripts which approach the
"Chop" functionality, but maybe not the type-preservation?
Comments
The only ways I know are to use the Edit>Selection>
Subtract, Others From First
or
Separate, First into (blah blah blah)
However both of these break the path into polygons.
I prefer "stick" routing (box or poly) anyhow as I keep
running into off-grid artifacts if I keep cutting paths
or move vertices / segments diagonally. But someone
doing dense "digital" routing might really like the ease
of adjusting busses that a path provides.
It would seem that a Path-specific cutter that makes
path objects out of one, is wanted. For that matter a
proper "Chop" command that understood the object
and didn't convert unnecessarily? I think there have
been some user created scripts which approach the
"Chop" functionality, but maybe not the type-preservation?
Hi dick_freebird,
Thank you very much for your reply.
Best regards,
Marben