A library is basically a wrapper around a layout object. The layout object
provides cells and potentially PCells that can be imported into other layouts.
The library provides a name which is used to identify the library and a description
which is used for identifying the library in a user interface.
After a library is created and the layout is filled, it must be registered using the register method.
This class has been introduced in version 0.22.
| void | _create | | Ensures the C++ object is created |
| void | _destroy | | Explicitly destroys the object |
[const] | bool | _destroyed? | | Returns a value indicating whether the object was already destroyed |
[const] | bool | _is_const_object? | | Returns a value indicating whether the reference is a const reference |
| void | _manage | | Marks the object as managed by the script side. |
| void | _unmanage | | Marks the object as no longer owned by the script side. |
| void | delete | | Deletes the library |
[const] | string | description | | Returns the libraries' description text |
| void | description= | (string description) | Sets the libraries' description text |
[const] | unsigned long | id | | Returns the library's ID |
| Layout | layout | | The layout object where the cells reside that this library defines |
[const] | Layout | layout_const | | The layout object where the cells reside that this library defines (const version) |
[const] | string | name | | Returns the libraries' name |
| void | register | (string name) | Registers the library with the given name |
[const] | string | technology | | Returns name of the technology the library is associated with |
| void | technology= | (string technology) | sets the name of the technology the library is associated with |
_create | Signature: void _create Description: Ensures the C++ object is created
Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created. |
_destroy | Signature: void _destroy Description: Explicitly destroys the object
Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception.
If the object is not owned by the script, this method will do nothing. |
_destroyed? | Signature: [const] bool _destroyed? Description: Returns a value indicating whether the object was already destroyed
This method returns true, if the object was destroyed, either explicitly or by the C++ side.
The latter may happen, if the object is owned by a C++ object which got destroyed itself. |
_is_const_object? | Signature: [const] bool _is_const_object? Description: Returns a value indicating whether the reference is a const reference
This method returns true, if self is a const reference.
In that case, only const methods may be called on self. |
_manage | Signature: void _manage Description: Marks the object as managed by the script side.
After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required. Usually it's not required to call this method. It has been introduced in version 0.24. |
_unmanage | Signature: void _unmanage Description: Marks the object as no longer owned by the script side.
Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur. Usually it's not required to call this method. It has been introduced in version 0.24. |
create | Signature: void create Description: Ensures the C++ object is created Use of this method is deprecated. Use _create instead |
delete | Signature: void delete Description: Deletes the library This method will delete the library object. Library proxies pointing to this library will become invalid and the library object cannot be used any more after calling this method. This method has been introduced in version 0.25.
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description | Signature: [const] string description Description: Returns the libraries' description text Python specific notes: The object exposes a readable attribute 'description'. This is the getter.
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description= | Signature: void description= (string description) Description: Sets the libraries' description text Python specific notes: The object exposes a writable attribute 'description'. This is the setter.
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destroy | Signature: void destroy Description: Explicitly destroys the object Use of this method is deprecated. Use _destroy instead |
destroyed? | Signature: [const] bool destroyed? Description: Returns a value indicating whether the object was already destroyed Use of this method is deprecated. Use _destroyed? instead |
id | Signature: [const] unsigned long id Description: Returns the library's ID
The ID is set when the library is registered and cannot be changed
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is_const_object? | Signature: [const] bool is_const_object? Description: Returns a value indicating whether the reference is a const reference Use of this method is deprecated. Use _is_const_object? instead |
layout | Signature: Layout layout Description: The layout object where the cells reside that this library defines |
layout_const | Signature: [const] Layout layout_const Description: The layout object where the cells reside that this library defines (const version) |
library_by_name | Signature: [static] Library ptr library_by_name (string name) Description: Gets a library by name Returns the library object for the given name. If the name is not a valid
library name, nil is returned.
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library_names | Signature: [static] string[] library_names Description: Returns a list of the names of all libraries registered in the system. |
name | Signature: [const] string name Description: Returns the libraries' name
The name is set when the library is registered and cannot be changed
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new | Signature: [static] new Library ptr new Description: Creates a new, empty library Python specific notes: This method is the default initializer of the object
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register | Signature: void register (string name) Description: Registers the library with the given name This method can be called in the constructor to register the library after
the layout object has been filled with content. If a library with that name
already exists, it will be replaced with this library. This method will set the libraries' name.
|
technology | Signature: [const] string technology Description: Returns name of the technology the library is associated with
If this attribute is a non-empty string, this library is only offered for selection if the current layout uses this technology. This attribute has been introduced in version 0.25. Python specific notes: The object exposes a readable attribute 'technology'. This is the getter.
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technology= | Signature: void technology= (string technology) Description: sets the name of the technology the library is associated with See technology for details. This attribute has been introduced in version 0.25. Python specific notes: The object exposes a writable attribute 'technology'. This is the setter.
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