API reference - Class LayerPropertiesNodeRef

Notation used in Ruby API documentation

Module: lay

Description: A class representing a reference to a layer properties node

Class hierarchy: LayerPropertiesNodeRef » LayerPropertiesNode » LayerProperties

This object is returned by the layer properties iterator's current method (LayerPropertiesIterator#current). A reference behaves like a layer properties node, but changes in the node are reflected in the view it is attached to.

A typical use case for references is this:

# Hides a layers of a view
view = RBA::LayoutView::current
view.each_layer do |lref|
  # lref is a LayerPropertiesNodeRef object
  lref.visible = false
end

This class has been introduced in version 0.25.

Public methods

void_assign(const LayerPropertiesNodeRef other)Assigns another object to self
void_createEnsures the C++ object is created
void_destroyExplicitly destroys the object
[const]bool_destroyed?Returns a value indicating whether the object was already destroyed
[const]new LayerPropertiesNodeRef ptr_dupCreates a copy of self
[const]bool_is_const_object?Returns a value indicating whether the reference is a const reference
void_manageMarks the object as managed by the script side.
void_unmanageMarks the object as no longer owned by the script side.
voidassign(const LayerPropertiesNode other)Assigns the contents of the 'other' object to self.
voidassign(const LayerProperties other)Assigns the contents of the 'other' object to self.
voiddeleteErases the current node and all child nodes
[const]LayerPropertiesNodedupCreates a LayerPropertiesNode object as a copy of the content of this node.
[const]boolis_valid?Returns true, if the reference points to a valid layer properties node

Detailed description

_assign

Signature: void _assign (const LayerPropertiesNodeRef other)

Description: Assigns another object to self

_create

Signature: void _create

Description: Ensures the C++ object is created

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

_destroy

Signature: void _destroy

Description: Explicitly destroys the object

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

_destroyed?

Signature: [const] bool _destroyed?

Description: Returns a value indicating whether the object was already destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

_dup

Signature: [const] new LayerPropertiesNodeRef ptr _dup

Description: Creates a copy of self

_is_const_object?

Signature: [const] bool _is_const_object?

Description: Returns a value indicating whether the reference is a const reference

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

_manage

Signature: void _manage

Description: Marks the object as managed by the script side.

After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required.

Usually it's not required to call this method. It has been introduced in version 0.24.

_unmanage

Signature: void _unmanage

Description: Marks the object as no longer owned by the script side.

Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur.

Usually it's not required to call this method. It has been introduced in version 0.24.

assign

(1) Signature: void assign (const LayerPropertiesNode other)

Description: Assigns the contents of the 'other' object to self.

This version accepts a LayerPropertiesNode object and allows modification of the layer node's hierarchy. Assignment will reconfigure the layer node in the view.

(2) Signature: void assign (const LayerProperties other)

Description: Assigns the contents of the 'other' object to self.

This version accepts a LayerProperties object. Assignment will change the properties of the layer in the view.

delete

Signature: void delete

Description: Erases the current node and all child nodes

After erasing the node, the reference will become invalid.

dup

Signature: [const] LayerPropertiesNode dup

Description: Creates a LayerPropertiesNode object as a copy of the content of this node.

This method is mainly provided for backward compatibility with 0.24 and before.

Python specific notes:
This method also implements '__copy__' and '__deepcopy__'.

is_valid?

Signature: [const] bool is_valid?

Description: Returns true, if the reference points to a valid layer properties node

Invalid references behave like ordinary LayerPropertiesNode objects but without the ability to update the view upon changes of attributes.